Orisic Warder

A lifetime of slavery didn't break this man, and yet freedom will never be enough for him.
Now he is determined to brutality if it wins him the life he was denied.

A mountain. A man.

Hurt. Not broken.

Story. Contacts.

Slave. Gladiator.

Brutality. Purpose.

Hooks. Pitch. Gallery.

Physical

The Warlord is a mountain of a man, but it didn't have to be that way.Once upon a time he could have been doomed to be an awkward beanstalk — much too tall and ungainly. But a brutal life had other ideas for him. Now all that height is filled in by muscle. He was never sculpted. His shape is not the work of an intentional, careful exercise routine. War, killing, violence, and hardship made him thick and hard.His broad shoulders are accented by a powerful chest, and his arms are thick and mighty from wearing armor, swinging weapons, and the demands of physical labor and war. His build is uneven, forged to whatever purpose kept him alive that day. After so many decades and so many purposes the sum is a collection of powerful parts.He would be ugly if he did not have such an intense care for himself. He keeps clean as best he can, maintains his beard, and sees to it his hair is cut just right. His body is much like his equipment after all: It performs best when it is cared for. His weapons, tools, and armor (boy, he's got a lot of them) are maintained in perfect order. Everything has its place on his body, or on the weapon rack. Nothing is left for tomorrow.Much as he is with others: He takes care of everything. But even the greatest care cannot free him of his greatest pains. His body is a sickening, grotesque amalgamation of scars. Burn marks, the gouges from beasts, and the marks from gunshots and blades battle for space upon his hard flesh. And yet this flesh, too, is cared for. With self-made soaps and lotions he cares for his skin and the way he smells.

Personal

Orisic still wears the scars of his slavery. He struggles to accept he's worth a single kind act, is almost afraid of the finer things he will commit so much violence for. Sometimes it's easier to indulge when he can frame his desires or luxuries through someone else's needs. Then again, other times, his needs are too great to ignore. He speaks in bullet points, doing his best to order his world, and his mind, in a way that focuses on the ever present "mission" — whatever that might be in any given moment.Despite having forged his mind into a tool, the Warlord can't help but be eternally curious. His head is full of questions. Will he ask them? Only time will tell in any circumstance.No matter where he is or what he's doing, he takes responsibility. Even cutthroats need someone to make sure they're washing their hands before dinner. Even victims of his quest have to eat three square meals a day. He was the "father" of several lost men and women, and that duty has implanted itself upon his psyche. He will often be spotted repairing clothes, fluffing pillows, improving campfires, and adjusting tents for others.

Aspirations

After decades with nothing, The Warlord has the means and opportunity to take what he wants. He will have his needs met, be that the acquisition of proper, nutritious food, or a good, warm bed. Silks, incense, fruits, and beautiful art will all come under his shadow. And he'll make sure his people see their needs met, too. He'll take enough.The Warlord recognizes the world allows those who are already powerful to indulge in their greater desires, but also use those desires to gain more power. He sees no reason he has to let them have a monopoly. He'll have his own concubine, consorts, and political arrangements. He'll build his own private army. He'll collect occult artifacts, learn history, and understand the magics of Eorzea long forgotten.Monsters and magic will be his to command with blue magic and beast mastery. These will be tools of war and husbandry in his hands.The Warlord seeks allies, minions, followers, and more who can help him protect the people who have come to his banner for a better life. He seeks those of other cultures with whom he can build inroads and arrangements. He intends to be a good neighbor to others who live outside of polite society. But, sometimes, he knows he'll need to bring them to heel, too.Through battle, pillaging, raiding, kidnap and extortion, he'll gain the gil and power he needs to plant his own flag in The Jewel of The Desert as well.

History

A life of slavery was only the start of Orisic's troubles.When the highlander was sold by his own parents, he was trained first to act as a child soldier, then as a bodyguard, and ultimately as an arena champion. He spent decades fighting side-by-side with those who suffered a similar fate, and sometimes against them in a bloody bid for survival. His brutal world forged him into a brutal man who balked at excess, knew nothing of luxury, but who took responsibility for those around him, and the evils he willingly took on. He was something of a father figure to other gladiators, and did his best to mentally and physically prepare them for their fates.His key to survival in The Bloodsands was his ability to empathize with the very monsters often sent to slay him. He forged a lifelong friendship with a basilisk who he still keeps close to this day. Thanks to a gift from a friend, he was able to begin learning the magic and skills of such monsters.When he ultimately won his own freedom, Orisic tried to engage in the world with good faith, only to be beaten down again and again.Now he seeks to take everything the world seems so keen on denying him. He'll use the rules of the wealthy for himself, learn all he can, and forge his own path to power. He has formed his own band of fighting men and women, and his own community.Decades of struggle has seen to it this man has many of the tools he needs to take what he wants, and he actively seeks those who can fill the holes in his knowledge and ability. In short: He's going to be a problem.

Developments

The developments of Orisic's life have been moved to a more convenient, easy to browse and update location!Check out the splash page here.The page reflects on Orisic's story developments and those of close allies, as well as the growth of his raiders and his camp!

FFXIV to me

I am most drawn to the style and genre seen in 1.0 and ARR Eorzea. I strongly lean to themes and stories seen earlier in the game's development, up through the first few expansions.I love a great many ideas introduced later, and recently, as well. But my bend is toward that earlier style.I find Eorzea's lore fascinating, and better realized, or at least imagined, than it sometimes receives credit for. It does require some interpretation, though, doesn't it?My lens of Eorzea reveals a world rife with slavery, private armies, occultism, concubinage, and vast untamed wilderness. That leads to fallout I love to RP about.

Seeking

  • The armed: Orisic needs soldiers, fighters, and adventurers of all kinds to take to his banner.

  • Allies: Orisic seeks to forge alliances with others who live in the wilderness and outskirts of Eorzean society.

  • Rivals: Do you take issue with someone using force to gain his piece of power? Is he taking resources you want?

  • Enemies: Did you own him in the past? Do you think men like him should be serving?

  • The Holy: One cannot gain power in Eorzea without showing due reverence to priests, churches, or one of the land's many cults.

  • The lost: Has Eorzea treated you wrong? Maybe you need a better leader.

Themes

  • I love a variety of themes. RP with me includes adventure, faction building, character introspection, trauma, erotica, smut, and even heroism at times.

  • "Longterm" and "dark" are good key words for what I'm after.

  • Orisic is an aspiring leader of bandits, a beastmaster, and a man who will do brutal, horrible things to other characters for causes he believes in. By the same token, he could also be an incredible friend or ally. He needs allies, underlings, and victims, but just as much he needs those who might need his help, or support.

My RP style

  • I am enthusiastic about roleplaying as a hobby I dedicate real time to.

  • I love chatting with RP pals, and enjoying the game with them. If that sounds fun, I might be a good writing pal! If that sounds like Too Much, I'd be a bad one.

  • I want RP pals who are enthusiastic about RP, who can and will reach out to plan, and keep commitments. If you have to be dragged to RP, we're a bad match.

  • Good and active communication is crucial for me, and I think a cornerstone of success in this hobby. Having this skill overcomes most any issue that can come up.

  • This is an indulgent character. I'm not shy about making stories fun for me. I like partners who also know what will be fun for them.

  • I regularly create and lead RP campaigns that are both open and casual.

  • I am usually adverse to bubble or AU RP.

  • I will not roleplay with players who use racist, sexist, homophobic, or transphobic language.


Warder's Rest

The name of a camp, soon to be a village, on the shores of Rothlyt Sound, south of a tributary of The Yugr'am River. The terrain is covered in plant life from Thanalan and The Shroud.Five families call this place home, having settled anew after a loved one died in The Bloodsands.It is frequently visited by a pair of artisans — a couturier and goldsmith — who are known as consorts and advisors to the camp's leader, Orisic Warder.Others who call the camp home include: Warder's Raiders, and The Surly Woodsmen. A skypirate airship lands in the waters nearby now and then as well.

Warder's Raiders

The raiders are growing. Here are a few members who have made a name for themselves.

Iphert: A kindly old Elezen who once served as a guardian to several members of the Gridanian gentry. He retired to live life as an angler, but joined the raiders to "Help out with an old man's many skills."Asine: A chubby young half-elezen woman who once served as a bartender in a hive of scum and villainy. Now she handles logistics, supplies, cooking, and (everything she can) for the raiders, who treat her like a little sister. She regards Tonsa Sae as her mistress and lady.Emma Trapper and Algar Dexter: A red-cheeked, dark-eyed bard, and a dark-haired, one-eyed former soldier, respectively. They are best friends, and push each other to improve their skills at arms.Ihne'ir Romno: A shy keeper thaumaturge who has been forced by circumstance to learn battlefield first aid, if poorly. He's a former poacher who now condemns such behavior, but gladly lives the life of a bandit. He's began apprenticing for a far more skilled healer.P'shahwa Tia: An expert scout and pickpocket. He knows how to blend in and keep an eye on things. He is also absolutely in love with Maelia. Poor guy.

The Surly Woodsmen

This team of trackers, hunters, and killers has a particular set of grievances. They felt poorly accommodated for their work for Gridania, protecting its blooded gentry. But they hold a love for the forest, and a hatred for poachers, and any who would lumber illegally in The Twelveswood. This makes them a great ally to The Raiders. They are led by the conjurer Efault Trenert and hunter Demarteau Voleur.

The Howlers

A piece-meal, ragtag "fleet" of three airships. They are led by sky pirate Jet Roulette who pays tribute to Orisic Warder. They sometimes land nearby Warder's Rest and visit to rest and recover in safety. The gunbreaker Pika Akira was recently blackmailed into the crew.

The Monsters

Under the watchful eye of a shockingly cunning basilisk, a few monsters are being tamed and trained for war. A great auroch is trained for breaking defenses, and it has gained great power of late. Several baby morbol are being raised. A pride of coeurl stalk the woods nearby the camp, seemingly friendly to its residents. The ongoing hunt for a rathalos has been completed!